Maya Hair Plugin

I’ve experimented a lot with curves in maya over the past year so recently I decided to see if I could put together my own maya hair plugin for fun. Currently I’m building this as a node based system, I figure this gives artists the most freedom and also makes it easier to track down problems while developing.

At this point the system relies on guide curves at each vertex and provides the ability to use a density map, cache a hair pose, sample any maya texture based on hair curve points, adjust length based on a sampled texture,  vector deform based on a sampled texture, and clump based on a sampled texture. Going forward there’s a ton of features I’d like to add to make this more artist friendly, but this is where I’m at today.

Here are some example videos I put together using nHair to drive dynamics:

and Clumping:


Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s

%d bloggers like this: