Geometry Instancer Progress

Ive made a new maya node which takes a vector-array and a mesh as an input, and outputs an array matrices corresponding to the world space of uv points on the surface of the mesh. This conveniently hooks into the mental ray geo shader I’ve been working on in order to generate loads of instanced geo. I also added the ability to feed mesh information into the attrs of the geo shader node to build a mesh on the fly for instancing, and full rotation and scale controls which vary based on the uv of the instance. This allows you to pipe in any shader and even animate it without any calculation till render time, which is really quick!

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